A collaborative game?
Photo by Michael Heiss
A popular mantra the past few years is that “software is a collaborative game”. However in a large organization or project, is this really possible?
When things get big and the number of communications lines exceed what is possible to handle for an individual, is it really possible to collaborate?
A behavior of teams when things get clouded is to construct a world which is tangible and possible to manage. They try to isolate themselves and put up mechanisms to detect breaches of their perimeter.
Architecture in such projects have a characteristic that there are numerous anti corruption layers all preventing a fail fast type approach. Each one added by the team which needs to have control over their domain. The result is that you get an architecture riddled with safety mechanisms you have a really hard time figuring out what went wrong when it does. Failing gracefully is good, but adding these mechanisms all over tour stack spells trouble.
There are of course other issues with teams moving into isolation. Collaboration with teams who’s main focus it to stay independent is challenging. How can you achieve a common understanding with protectionism as the strategy? Should you just accept the fact that teams need to isolate when things get complicated?
Optimizing the whole When everyone tries to create their own walled mansion with safe guards and security systems, how can you achieve a common way of doing things? Can you optimize the whole when everyone that would effect is only focused on their isolation?