On work

On work
Photo by http://www.flickr.com/photos/truthtodare
The first record of me interacting with a computer was a picture of me when I was three years old playing the game Pyton on a Tiki 100. I have always known what I wanted to do in life, I wanted to be a programmer and create things using computers. School was just an endless wait before I finally got to do what I wanted at the age of 19. That was when I finally got to Molde College where I could learn to program.
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The world is yours, and everything in it Scarface I attended a great community conference in Bergen called Booster conf. They have a lot of students helping out as volunteers, which is a really great thing. Providing them with an insight into our industry is something that is really cool. During the conference there are a series of Open Spaces and today I did something I’ve been thinking of doing for a while.
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A collaborative game?

A collaborative  game?
Photo by Michael Heiss A popular mantra the past few years is that “software is a collaborative game”. However in a large organization or project, is this really possible? When things get big and the number of communications lines exceed what is possible to handle for an individual, is it really possible to collaborate? A behavior of teams when things get clouded is to construct a world which is tangible and possible to manage.
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On perspectives when building

When you’re in the phase of building something new I think the most important thing is to have a clear focus on who you’re optimizing for and why. You could optimize for the creators happiness, future résumé and his or her opinions on what is The Right Way (which usually translates into the authors subjective opinion on The Right Way). Or you could optimize for speed. You can optimize for rewriting the whole thing later on.
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Just because you have seen something, does not mean you know it

Just because you have seen something, does not mean you know it
Just because you’ve seen a lot of porn doesn’t mean you know how to make love Me Too many coders and product developers think they know something about Ux or graphic design just because they’ve seen a lot of it. This is naturally just plain false. All you’ve got is the same skills as a parrot who speaks. You can repeat what has been already told you. However you can not create something original.
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